The Ghost Ship (Space Drifters 3)
There is only one way forward for Glint. He and his crew undertake a risky mission to steal a crystalline energy source--the only object capable of saving Jasette's planetäó´from the immense spaceship of legend known as the ghost ship. If they're lucky, they'll escape with their lives . . . and Glint won't lose the woman he loves.
The ghost ship is run by a nanotech kitten and an army of spider bots with zero tolerance for theft. Soon they are hot on the trail of Glint and his crew. Glint uses every piloting trick in the book to find safe haven but to no avail. The ghost ship tracks them from every space bar to remote outpost, getting closer at each turn.
To make matters worse, Mar Mar the Unthinkable, the galaxy's most powerful gangster, wants revenge for Glint's double cross during their last encounter. Mar Mar sends a legion of fembots and bounty hunters to capture him dead or alive.
With pursuers closing in, Glint and his crew must work together to survive their greatest threat and save Jasette's planet before it's too late.